Task
Design a video game concept for a class in university.

Idea
I design a game for mobile in where the platform/machine and the story where connected.

History
B1T are living entities in our phones. Maintain our smartphones running and in good shape. One that one of this B1Ts, a B01T, feels unhappy with his life and what something more. In that moment, there was a storm in the human world. The owner of the cellphone was searching information of communism for a colleague project when, a lightning strike his building damaging the phone. That strike affect that BO1T with the information of the page that was open. Now it the little one seek a revolution infesting the rest of the B1Ts and beginning a communist party. It's the task of you and the phone antivirus system, V4LK1RI4, to protect it from  B01T until reach the app store and infect everything.

Gameplay
Strategy game in where you defend a fortress  with the help of the antivirus, V4LK1RI4, troop, turrets and characters from the invasion of B1Ts. What can happened is that you can loose and have the opportunity to rebel and join the side of the B1Ts, fighting the machine. You choose 2 paths with different endings each. 
·| UI and Screens | ·
Some of the screen from the game showing a real case setting. You can see some menu, narrative, level selection and victory/defent screens.
·| Narrative slides | ·
In-game illustration slides to narrate the story.
·| Gameplay video | ·
We where ask to produce a video showing the gameplay and flow of the videogame ( kinda ).
· | Concept art and process | ·
Some of the early production and concept of the characters and UI
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